Direct3D:
    Version:  Direct3D 9.0c [igdumdim32.dll 26.20.100.7263]
    Renderer: Intel(R) HD Graphics 530
    Vendor:   Intel
    VRAM:     128 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
desktop: 1920x1080 60Hz; virtual: 3840x1080 at 0,0
<I> Initializing (RawInput).

<RI> Input initialized.

Non platform assembly: data-02E7C780 (this message is harmless)
Non platform assembly: data-02EE8008 (this message is harmless)
Non platform assembly: data-02EEADC0 (this message is harmless)
Non platform assembly: data-02EEF9D0 (this message is harmless)
Boat now has 100 gold!
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Canoo1:OnTriggerEnter(Collider)
 
(Filename: C:/BuildAgent/work/842f9557127e852/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 34)

